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GS · lesson 8 of 12 · 85 min

Motion and Forces

Physics on General Science begins with describing motion, and this lesson starts there. It separates distance from displacement and speed from velocity, defines acceleration with attention to signs, and teaches you to read position-time and velocity-time graphs. Constant-acceleration relations, stopping distance and free fall follow, along with unit conversions between meters per second and miles or kilometers per hour.

Video lesson: Motion and Forces

Video transcript

0:00 Hey there, and welcome to this explainer on ASVAB motion and forces. Look, if you're prepping for the test and maybe feeling a little uneasy about the math section, seriously take a deep breath, you're in exactly the right place. Today, we're going to conquer these physical science questions using pure logic and just a bit of mental math. That's right, absolutely no calculators needed. Let's dive right in. Okay, so here's our roadmap to get you totally ready for test day. We're going to quickly cover describing motion, equations and constant acceleration, forces and Newton's laws, some step-by-step worked examples, avoiding common exam traps, and finally a quick check yourself section. Sound good? All right, section one, describing and explaining motion, or kinematics versus dynamics. We're starting with the foundational concepts here, really just stripping away the complex math to simply describe how and why things move. Now, look at the clear separation here. Distance is literally just your total path length. While displacement, well, it cares strictly about your start and endpoints. Think about it like this.

1:02 If a dog runs 20 meters to fetch a stick and 20 meters back, it covered 40 meters of distance, right? But its displacement? Zero. It ended up exactly where it started. Distance just keeps adding up, but displacement is always that straight line change. Scalars versus vectors. A scalar just has a size, you know, like distance or speed. But a vector? A vector has size and a direction. A good rule of thumb is if saying north or left adds necessary information to the number, you're definitely dealing with a vector. Like speed is just how fast you're going, but velocity, that's how fast and in what direction. Equations and constant acceleration. Basically, the rules of speed. Let's see how these basics build into some simple, completely calculator-free equations. So on the exam, you'll often need to convert everyday speeds, and yeah, the math behind converting kilometers per hour to meters per second can look kind of messy. But rest assured, the ASVAB uses really friendly numbers. So here is a massive mental math shortcut for you.

2:04 Just divide kilometers per hour by 3.6 to instantly get meters per second. It's a real game changer. Next up, we have acceleration, which is simply the change in velocity over time. As you can see, the formula is final velocity minus initial velocity, all divided by time. Now, here's a massive tip for you. Always, always subtract the initial velocity from the final velocity in that exact order. Why? Because that ensures your negative or positive signs come out perfectly every time. And just a quick reminder, a negative sign often just means something is decelerating or slowing down relative to its direction. All right, section three, forces and Newton's laws, or explaining why motion changes. We've described motion, so now let's actually look at the specific forces that cause objects to accelerate in the first place. Before we get back to the math, we absolutely have to clear up a massive misconception. Mass and weight, they are not the same thing. The test literally loves to mix these up, but notice how mass stays perfectly fixed no matter what planet you're on.

3:04 It's just the amount of matter you have. Weight, on the other hand, depends entirely on local gravity. It's like, if you take a 12 kilogram toolbox to the moon, its mass is still exactly 12 kilograms, but its weight, that drops significantly because the moon's gravitational pull is much weaker. And that brings us right to Newton's second law. Force equals mass times acceleration, or well, more accurately, net force equals mass times acceleration. You simply use the net force, which is just all the pushes and pulls added or subtracted together. And again, since you don't have a calculator, expect these numbers to divide beautifully. The trick is, don't just use one push or pull. You got to find the total combined force first. Worked examples, step by step. This is mental math in action. Let's dive into exactly how to solve these problems on screen, step by step, exactly like you will on the exam. Okay, so here's our first work example. Pulled straight from the practice set. We need to convert 90 kilometers per hour to meters per second.

4:07 Remember that shortcut we talked about earlier? Mentally dividing 90 by 3.6 gets us right to 25 meters per second, with absolutely zero stress. See how that works? The numbers are literally designed to work out cleanly for you. Now let's look at a force problem. Imagine we have an 8 kilogram sled. There's a 40-newton pull forward and 16 newtons of friction dragging backward. So what's the acceleration? Well, this is exactly why we find the net force first. Subtracting the 16 newtons of friction from the 40-newton pull leaves us with a clean 24 newtons of net force. Then you just divide that 24 by the 8 kilogram mass and boom, you get three meters per second squared forward. Just simple straight forward mental math. Now sometimes the test is going to throw a two-stage journey at you. Like here, a bus accelerates from rest at two meters per second squared for five seconds and then it cruises at that new speed for eight seconds. For these two-stage motion problems, the trick is to treat each stage as its own little mini problem.

5:08 Find the displacement for each and then simply add them together at the very end. So step one gets us 25 meters. For step two, our new cruising speed is 10 meters per second for eight seconds, which gives us 80 meters. Finally, 25 plus 80 equals our total of 105 meters. The golden rule here never, ever try to mash this into a single formula. Avoiding common exam traps or seven pitfalls to dodge. Now that we really have the math down, let's spotlight some insider secrets the test uses to try and trick you. Okay, so here are seven massive exam traps you'll definitely want to memorize before test day. First up, a round trip means zero displacement. Second, never just average two speeds if the distances are equal. You always have to use total distance over total time. Third, and honestly, this is a huge one to remember. An object moving at a constant velocity has absolutely zero net force acting on it. Think about it, if you're cruising on the highway at a steady 70 miles per hour, your engine's force is perfectly balanced out by wind drag and friction.

6:12 Zero acceleration literally means zero net force. And finally, section six, check yourself. With two practice questions, let's wrap things up by actively testing what we've just learned, just to really build up that test day confidence. All right, here is question one pulled directly from the practice set. A robot vacuum rolls six meters forward across a room and then four meters straight back. What total distance has it traveled? I want you to think about your answer for just a second. Okay, got it. The correct answer is C, 10 meters. Why? Because distance simply adds the path lengths together without worrying at all about the direction. So, 6 plus 4 is 10. Now, if the question had asked for displacement, the answer would have actually been two meters. But, remember, it specifically asked for distance. Okay, moving on to question two. Which of the following quantities is a vector? Is it A, velocity, B, time, C, speed, or D, mass? Take a moment to really look at the choices and test your memory.

7:15 Hmm. So, what do you think? If you guessed A, you nailed it. The correct answer is velocity, because it requires both a magnitude and a specific direction, unlike those other scalar options. Time, speed, and mass, they just have a size. They definitely don't have a direction. Well, as we wrap up this explainer, I want to leave you with this thought to kind of chew on. If you're sitting perfectly still right now while watching this, you're actually at a constant velocity, right? So, what exact physical forces are currently balancing out to keep your net force at exactly zero? Think about gravity pulling you down and then the normal force of your chair pushing you right back up. It's pretty cool when you think about it. Anyway, keep these concepts fresh, trust your mental math, and you are going to absolutely crush this section of the ASVAB. Thanks for hanging out, and good luck.

Contents · 79 sections
  1. Outcomes and authentic GS scope
  2. Describing motion versus explaining motion
  3. Reference points and coordinate directions
  4. Distance is a path length
  5. Displacement includes direction
  6. Scalar versus vector quantities
  7. Average speed = total distance / total time
  8. Average velocity = displacement / total time
  9. Instantaneous speed and velocity
  10. Units: meters, seconds, and meters per second
  11. Conversion: miles or kilometers per hour
  12. Solving constant-speed travel problems
  13. Acceleration is change in velocity per time
  14. Braking, negative acceleration and signs
  15. Uniform velocity means zero acceleration
  16. Motion graphs: position versus time
  17. Motion graphs: velocity versus time
  18. Motion graphs: acceleration and position
  19. Constant-acceleration relation: final velocity
  20. Constant-acceleration relation: displacement
  21. Average velocity with constant acceleration
  22. Stopping distance under steady braking
  23. Free fall as a special constant-acceleration case
  24. Horizontal versus vertical components
  25. Force is a push or pull: net force is the sum
  26. Balanced forces and dynamic equilibrium
  27. Unbalanced forces change velocity
  28. Newton’s first law: inertia
  29. Mass measures inertia; it is not force
  30. Newton’s second law: force and mass
  31. Solving F = ma without a calculator
  32. Weight is a gravitational force
  33. Gravity and the mass misconception
  34. Normal force supports objects perpendicular to surfaces
  35. Tension in strings and ropes
  36. Friction acts against relative sliding or its tendency
  37. Static versus kinetic friction
  38. Air resistance and terminal speed
  39. Newton’s third law: action–reaction pairs
  40. Why third-law pairs do not cancel on one object
  41. Momentum and force over time
  42. Conservation of momentum, carefully stated
  43. Circular motion needs inward acceleration
  44. Circular acceleration and speed squared
  45. Slope and friction on ramps
  46. Terminal-velocity and elevator reasoning
  47. Reading free-body diagrams
  48. Force along two directions
  49. Thinking in intervals for two-stage motion
  50. Why average of two speeds can mislead
  51. Estimate before calculating
  52. Common error: nonzero speed is not nonzero net force
  53. Common error: negative acceleration is not always deceleration
  54. Common error: action–reaction does not cancel weight
  55. Common error: one formula cannot solve every motion story
  56. ASVAB strategy: select the tested principle
  57. Formula map: choose the right relationship
  58. Worked example 1 — Out and back
  59. Worked example 2 — Includes stops
  60. Worked example 3 — Unit conversion
  61. Worked example 4 — Acceleration sign
  62. Worked example 5 — Starts from rest
  63. Worked example 6 — Two stages
  64. Worked example 7 — Braking distance
  65. Worked example 8 — Net force before acceleration
  66. Worked example 9 — Balanced forces
  67. Worked example 10 — Mass versus weight
  68. Worked example 11 — Velocity graph area
  69. Worked example 12 — Turning
  70. Worked example 13 — Momentum and stopping time
  71. Worked example 14 — Average speeds over equal distances
  72. Try it 1 — Route versus endpoint
  73. Try it 2 — Speed conversion
  74. Try it 3 — Balanced push
  75. Try it 4 — Braking acceleration
  76. Try it 5 — Three forces and mass
  77. Try it 6 — Two motion stages
  78. Seven exam traps consolidated
  79. Final quick reference
Visual lesson

Lesson slides

15 slides
Motion and Forces – slide 1 of 15

Outcomes and authentic GS scope

By the end of this lesson you should be able to separate distance from displacement and speed from velocity, compute average speed, average velocity and acceleration, and read position and velocity graphs. You will solve steady-acceleration problems such as braking and free fall, apply Newton's three laws with simple force diagrams, and reason about weight, normal force, tension, friction, momentum and motion in a circle.

The General Science test covers physical science at a conceptual level with light arithmetic. Mechanical Comprehension tests related ideas separately. The questions in this course are original practice items, not copies of real test questions.

Describing motion versus explaining motion

Physics treats motion in two layers. The first layer only describes it: where an object is, how fast it goes, which way it heads and how those values change. This descriptive part is called kinematics.

The second layer explains why the motion changes, using forces and mass. That part is called dynamics. A sprinter's split times are kinematics; asking what push from the track made her speed up is dynamics. Most test items quietly belong to one layer, so decide which one first.

Reference points and coordinate directions

Position only means something relative to a chosen reference point, often called the origin. A passenger sitting in a moving train is at rest relative to the train but moving at high speed relative to the platform.

After picking an origin, choose which direction counts as positive. A common choice is east or right as positive and west or left as negative; up is often positive for vertical motion. Any consistent choice works, but you must keep it the same for every quantity in one problem.

Distance is a path length

Distance is the total length of the path an object actually follows, regardless of direction. A dog that runs 20 m to fetch a stick and 20 m back has covered 40 m of distance.

Distance can only grow or stay the same as time passes; it is never negative. It is measured in length units such as meters, kilometers or miles. If a student walks 8 m east and then 3 m west, the distance traveled is 11 m.

Displacement includes direction

Displacement is the straight-line change in position from the starting point to the ending point, together with its direction. The path in between does not matter.

The student who walks 8 m east and then 3 m west ends up 5 m east of the start, so the displacement is 5 m east, even though the distance was 11 m. A runner who completes one full lap of a track returns to the start and has zero displacement. Displacement can be positive, negative or zero.

A student walks 8 m east and then 3 m west along a number line from 0 to 8 m: the distance is 8 + 3 = 11 m, but the displacement is 5 m east.

Scalar versus vector quantities

A scalar has size only: a number with a unit. Distance, speed, mass, time, temperature and energy are scalars.

A vector has size, called magnitude, and a direction. Displacement, velocity, acceleration, force and momentum are vectors. In one dimension the direction is shown by a sign, so means 6 m/s in the negative direction.

A quick test: if saying "north" or "left" adds needed information, the quantity is a vector. Velocity is the classic example of a vector, while speed is its scalar partner.

Average speed = total distance / total time

Average speed tells how fast an object covered its whole path, counting every meter it moved and every second that passed, including stops.

A jogger who covers 1,200 m in 400 s has an average speed of 3 m/s. Average speed is a scalar, so it has no direction and can never be negative.

Average velocity = displacement / total time

Average velocity compares the overall change in position with the elapsed time, and it carries the direction of the displacement.

Suppose a swimmer goes 50 m down a pool and 50 m back in 80 s. The distance is 100 m, so the average speed is 1.25 m/s, but the displacement is zero, so the average velocity is zero.

Instantaneous speed and velocity

Instantaneous speed is how fast something moves at one particular moment. A car's speedometer reading is a good everyday example: it shows the speed right now, not the trip average.

Instantaneous velocity is that speed plus the direction of motion at that moment. On a winding road, a car's speedometer may stay steady while its instantaneous velocity keeps changing, because the direction keeps changing.

Units: meters, seconds, and meters per second

In SI units, length is measured in meters (m) and time in seconds (s). Speed and velocity are therefore in meters per second, m/s.

Acceleration is a change in velocity per second, so its unit is meters per second per second, written . Force is measured in newtons (N), where

Always check that an answer's unit fits the quantity asked for; a speed answer in m/s² is a sign of error.

Conversion: miles or kilometers per hour

Everyday speeds come in kilometers per hour or miles per hour. One hour has 3,600 s, so:

A handy shortcut is to divide km/h by 3.6 to get m/s: 72 km/h equals 20 m/s. One mile per hour is about 0.447 m/s, so 60 mi/h is roughly 27 m/s.

Solving constant-speed travel problems

When speed is constant, distance, speed and time are linked by one relationship that can be rearranged three ways:

A delivery truck moving steadily at 25 m/s for 40 s covers 1,000 m. A boat that travels 150 m in 30 s has a speed of 5 m/s. To find time, divide distance by speed. Keep units matched: meters with seconds, or kilometers with hours.

Acceleration is change in velocity per time

Acceleration is the rate at which velocity changes. It is the change in velocity divided by the time the change took:

A cyclist speeding up from 2 m/s to 8 m/s in 3 s has an acceleration of 2 m/s². Because velocity is a vector, an object also accelerates when it changes direction at steady speed. Acceleration is not the same as speed: a fast jet cruising in a straight line at constant speed has zero acceleration.

Braking, negative acceleration and signs

Acceleration has a direction, shown by its sign. A bus moving in the positive direction slows from +15 m/s to +5 m/s in 5 s:

The negative sign means the acceleration points opposite to the motion, so the bus is slowing. Everyday speech calls this deceleration. Always subtract initial from final velocity, in that order, so the sign comes out right.

Uniform velocity means zero acceleration

Uniform velocity means both the speed and the direction stay the same. If velocity is not changing, then the change in velocity is zero, and so the acceleration is zero.

This surprises many learners: an airliner cruising at 250 m/s in a straight, level line has zero acceleration. High speed does not mean large acceleration. Acceleration only measures how quickly the velocity changes, and a velocity that stays constant has no change at all.

Motion graphs: position versus time

On a position versus time graph, the slope at any point equals the velocity. A straight, rising line means steady positive velocity; a steeper line means a faster object. A flat horizontal line means the position is not changing, so the object is at rest.

A straight line sloping downward means constant velocity in the negative direction. A curved line means the slope, and therefore the velocity, is changing, so the object is accelerating.

Four position-versus-time graphs: a flat line means at rest; rising straight lines mean steady positive velocity, the steeper one faster; a line sloping down means negative velocity; a curve means the object is accelerating.

Motion graphs: velocity versus time

A velocity versus time graph carries two pieces of information. Its slope is the acceleration, and the signed area between the line and the time axis is the displacement.

A horizontal line at +4 m/s lasting 5 s means zero acceleration, and the rectangle under it has area

Velocity-time graph with a horizontal line at +4 m/s from 0 to 5 s; the shaded rectangle under it has area 4 × 5 = 20 m.

Area below the axis counts as negative displacement. Do not read the height of the line as position.

Motion graphs: acceleration and position

On an acceleration versus time graph, the area under the line gives the change in velocity. A flat line at 3 m/s² lasting 4 s means velocity rises by

m/s

When acceleration is constant and nonzero, the velocity graph is a sloped straight line and the position graph becomes a curve, bending upward if the object speeds up in the positive direction.

Constant-acceleration relation: final velocity

When acceleration stays constant, the final velocity equals the starting velocity plus the gain from acceleration:

Here is the initial velocity in m/s, the acceleration in m/s² and the time in s. A scooter moving at 3 m/s that accelerates at 1.5 m/s² for 4 s reaches

m/s

If it starts from rest,

and

Constant-acceleration relation: displacement

For constant acceleration, displacement over a time is

The first term is the distance the starting velocity alone would give; the second is the extra due to acceleration. A cart that starts at rest and accelerates at 2 m/s² for 5 s moves

m

Notice time is squared, so doubling the time quadruples that part.

Average velocity with constant acceleration

When acceleration is constant, velocity changes evenly, so the average velocity is simply halfway between the start and end values:

Then displacement is average velocity times time. A rider who speeds up steadily from 4 m/s to 10 m/s over 6 s averages 7 m/s and travels 42 m. This shortcut works only for constant acceleration, not for trips with stops or sudden changes.

Stopping distance under steady braking

If a vehicle brakes with steady deceleration of size from speed to rest, the stopping distance is

A car at 20 m/s braking at 5 m/s² needs

m

Because speed is squared, doubling the speed makes the braking distance four times as long, assuming the same braking. Reaction time before the brakes engage adds still more distance, which is why safe following gaps grow quickly at highway speed.

Two braking bars drawn to scale with the same 5 m/s² braking: a car at 20 m/s stops in 40 m, a car at 40 m/s stops in 160 m; double the speed gives four times the distance.

Free fall as a special constant-acceleration case

An object in free fall moves only under gravity, with air resistance ignored. Near Earth's surface it accelerates downward at about

which tests often round to 10 m/s².

All the constant-acceleration relations apply with

A stone dropped from rest, using 10 m/s², falls for 3 s and reaches

m/s

after falling

m

A thrown ball still accelerates downward at g at the very top of its flight, even though it is momentarily at rest there.

A stone dropped from rest shown to scale at 0, 1, 2 and 3 s: it has fallen 0, 5, 20 and 45 m and moves at 0, 10, 20 and 30 m/s, with a constant downward g = 10 m/s².

Horizontal versus vertical components

Motion that is partly sideways and partly vertical can be split into two separate pieces that do not affect each other, as long as air resistance is ignored.

Take a ball rolled off a table. Horizontally, nothing pushes it, so its horizontal velocity stays constant. Vertically, gravity pulls it down, so it gains downward speed at g starting from zero. As a result, it hits the floor at the same moment as a ball dropped straight down from the same height. Right after release its velocity points horizontally, and its acceleration is straight down.

A ball rolled off a table and a ball dropped from the same height, shown at equal time intervals: the rolled ball moves equal sideways steps while falling the same growing distances as the dropped ball, and both land together; just after release its velocity is horizontal and its acceleration g points down.

Force is a push or pull: net force is the sum

A force is a push or a pull that one object exerts on another, measured in newtons (N). Forces are vectors, so direction matters.

The net force is the vector sum of every force acting on one object. For forces along a line, add those in the same direction and subtract opposing ones. An 18 N push right and a 7 N push left give a net force of 11 N to the right.

A box pushed with 18 N to the right and 7 N to the left, arrows drawn to scale; the net force is 18 − 7 = 11 N to the right.

Balanced forces and dynamic equilibrium

When the forces on an object add to zero, they are balanced and the object is in equilibrium. Balanced does not mean motionless. An object at rest stays at rest, and a moving object keeps moving at constant velocity.

That second case is called dynamic equilibrium. A crate slid across a floor at steady speed has the push exactly matched by friction. A skydiver falling at terminal speed has air drag equal to weight. In both cases, velocity is constant because the net force is zero.

Unbalanced forces change velocity

When forces do not cancel, a net force remains, and the object accelerates in the direction of that net force. Depending on how the net force lines up with the motion, the object may speed up, slow down or turn.

With a 12 N pull right and a 4 N drag left, the object accelerates right. If it happened to be moving left at that moment, it would first slow down. Acceleration follows the net force, not the current velocity.

Newton’s first law: inertia

Newton's first law says an object keeps its state of motion unless a net external force acts on it. At rest stays at rest; moving stays moving in a straight line at the same speed. This tendency to resist changes in motion is called inertia.

In a car that brakes hard, your body tends to keep moving forward. A seat belt supplies the backward force needed to change your velocity along with the car's. The belt does not remove inertia; it acts on it. Without the belt, you keep going until the dashboard or windshield supplies that force much more abruptly.

Mass measures inertia; it is not force

Mass is the amount of matter in an object and the measure of its inertia. More mass means more force is needed for the same change in velocity. Mass is measured in kilograms and is not a force.

Mass stays the same wherever the object goes. A 70 kg astronaut is still 70 kg on the Moon or floating in orbit; only the gravitational pull on that mass changes. Pushing a loaded shopping cart is harder than pushing an empty one because of mass, not because of height or shape.

Newton’s second law: force and mass

Newton's second law connects net force, mass and acceleration:

Net force is in newtons, mass in kilograms, acceleration in m/s². Rearranged,

more net force gives more acceleration, and more mass gives less. A 5 kg cart pushed with a net 25 N accelerates at 5 m/s².

Use the net force, not just one applied push. The acceleration points in the same direction as the net force.

Solving F = ma without a calculator

Most F = ma test items are built so the numbers divide evenly. Write the relationship, plug in what is known, and solve for the missing one.

A 6 kg box with a net 24 N force:

m/s²

A 3 kg object accelerating at 7 m/s²:

N

To find mass, divide force by acceleration: 30 N giving 2 m/s² means 15 kg.

Weight is a gravitational force

Weight is the gravitational force that a planet exerts on an object. Near Earth's surface it is found with

where is mass in kilograms and is about 9.8 m/s², often rounded to 10. A 50 kg student weighs about 490 N, or about 500 N using 10. Weight always points toward the center of Earth, which we call downward.

Gravity and the mass misconception

A popular misconception is that heavier objects fall faster. A heavier object does feel a larger gravitational force, but it also has proportionally more inertia, and the two effects cancel. Every object therefore falls with the same acceleration, g, when air resistance is negligible.

A hammer and a feather dropped together in a vacuum land together. In ordinary air, the feather lags because air resistance is large compared with its tiny weight, not because gravity treats it differently. Shape and surface area, not mass alone, explain the difference.

Normal force supports objects perpendicular to surfaces

The normal force is the support force a surface exerts on an object pressing against it. "Normal" means perpendicular: the force always points straight out from the surface.

For a book resting on a level table, the normal force points upward and, if nothing else pushes vertically, equals the book's weight. On a ramp, the normal force tilts with the surface and is smaller than the weight. If you press down on the book, the table pushes back harder.

Tension in strings and ropes

Tension is the pulling force carried along a rope, string, cable or chain. A rope can only pull; it cannot push. The force acts along the rope, away from the object it is attached to.

For a lamp hanging still from a single cord, the tension upward equals the lamp's weight. If a crane lifts a load and speeds it up while rising, the cable tension must be greater than the weight. A light rope passing over a frictionless pulley has the same tension on both sides.

Left: a lamp hanging still from one cord, with tension T up equal to its weight W down. Right: a light rope over a frictionless pulley holding a load at each end, with the same tension T pulling up on both sides.

Friction acts against relative sliding or its tendency

Friction is the force between touching surfaces that opposes their sliding past each other, or their tendency to start sliding. It acts parallel to the surfaces.

Friction is not always "against motion" in the everyday sense. When you walk, your shoe pushes backward on the ground, and static friction from the ground pushes you forward. Without that friction, as on smooth ice, you cannot get started. Rougher surfaces and stronger pressing generally mean more friction.

Static versus kinetic friction

Static friction acts when surfaces are not slipping. It adjusts to match the applied push, up to a maximum value. Push a heavy dresser gently and it stays put because static friction matches your push exactly.

Once the push exceeds that maximum, the dresser breaks loose and kinetic, or sliding, friction takes over. Kinetic friction is usually a bit smaller than the maximum static friction, which is why something often moves more easily once it gets going.

Graph of friction against applied push: static friction rises equal to the push up to the maximum static friction, then drops to a slightly lower, constant kinetic friction once the dresser slides.

Air resistance and terminal speed

Air resistance, or drag, is a friction-like force from a fluid such as air. It acts opposite to the object's motion through the fluid and grows as speed increases.

When a skydiver jumps, weight is larger than drag at first, so she speeds up. As her speed rises, drag grows until it equals her weight. The net force is then zero, so she stops gaining speed and falls at a steady terminal speed. Opening a parachute increases drag, which lowers the terminal speed.

A falling object at three moments with a constant weight arrow down and a drag arrow up: at first drag is smaller than weight and it speeds up, then drag grows, and finally drag equals weight at terminal speed.

Newton’s third law: action–reaction pairs

Newton's third law says that when object A pushes or pulls on object B, B pushes or pulls back on A with a force equal in size and opposite in direction. The two forces form an action–reaction pair.

The pair always acts on two different objects and is always the same type of force. A swimmer pushes water backward; the water pushes the swimmer forward, and that second force is what moves the swimmer. A rocket pushes exhaust gas down; the gas pushes the rocket up.

Why third-law pairs do not cancel on one object

Because a third-law pair always acts on two different objects, the two forces never cancel each other. Cancelling only happens among forces acting on the same object.

When a hammer strikes a nail, the nail pushes back on the hammer as hard as the hammer pushes on the nail. The nail moves because of the force on the nail; the hammer slows because of the force on the hammer. To decide what one object does, list only the forces acting on that object.

Momentum and force over time

Momentum is mass times velocity:

It is a vector measured in kg·m/s. A 1,200 kg car at 15 m/s has momentum 18,000 kg·m/s. Changing momentum requires a net force applied over time:

For the same change in momentum, a longer stopping time means a smaller force. Air bags, padded helmets and bending your knees on landing all work this way.

Conservation of momentum, carefully stated

The total momentum of a group of objects stays constant when no net external force acts on the group. Forces between the objects inside the group are third-law pairs, so they shift momentum from one object to another without changing the total.

In collisions and explosions on a nearly frictionless surface, add up the momentum before and after, keeping track of signs. Two equal carts approaching at +3 m/s and −3 m/s have total momentum zero, so if they stick together they stop. External forces like heavy friction break this rule.

Two equal carts approach at +3 m/s and −3 m/s, so the total momentum is 0; after they stick together they stop, v = 0.

Circular motion needs inward acceleration

An object moving in a circle at constant speed is still accelerating, because the direction of its velocity changes from moment to moment. That acceleration points toward the center of the circle and is called centripetal acceleration.

A net inward force is required. For a car on a curve, it is friction from the road; for a satellite, gravity; for a ball on a string, tension. If the inward force disappears, the object moves off in a straight line tangent to the circle, not outward along the radius.

An object moving around a circle: its velocity points along the tangent, the inward force and acceleration point toward the center, and if the inward force stops it moves off in a straight line along the tangent.

Circular acceleration and speed squared

For motion around a circle of radius at speed , the size of the inward acceleration is

with in m/s, in m and in m/s². A cart at 12 m/s on a 48 m radius track has

m/s²

toward the center. Doubling speed makes it four times larger; a tighter turn (smaller radius) also makes it larger.

Slope and friction on ramps

On a ramp, it helps to split an object's weight into two parts: one along the slope and one into the surface. The part along the slope tends to make the object slide down; the part into the surface is balanced by the normal force.

As a ramp gets steeper, the along-slope part grows and the into-surface part shrinks. That means the normal force drops and the maximum friction drops too, which is why objects begin sliding once a slope is steep enough. On a level surface, none of the weight points along the surface.

A block on a gentle ramp and on a steeper ramp: the weight arrow points straight down and splits into a part along the slope and a part into the surface; the normal force points out of the surface, equal and opposite to the into-surface part. On the steeper ramp the along-slope part is longer and the into-surface part and normal force are shorter.

Terminal-velocity and elevator reasoning

Use net force to reason about vertical motion. In an elevator with only cable tension up and weight down, the acceleration tells you which force is bigger.

Rising and speeding up means upward acceleration, so tension exceeds weight. Moving at constant speed, either way, means tension equals weight. Rising but slowing down means downward acceleration, so tension is less than weight. A falling object at terminal speed is the same idea: drag equals weight because the acceleration is zero.

Three elevator free-body diagrams with tension T up and weight W down: rising and speeding up, T is longer than W and a points up; constant speed up or down, T equals W and a = 0; rising and slowing down, T is shorter than W and a points down.

Reading free-body diagrams

A free-body diagram shows one object, drawn as a box or dot, with an arrow for each force acting on it. Each arrow starts at the object and points in the force's direction, with longer arrows for larger forces.

Include only forces on that object, such as weight, normal force, tension, friction, drag and applied pushes. Leave out forces the object exerts on other things. Then compare arrows: if they balance, acceleration is zero; if not, the object accelerates toward the larger side.

Force along two directions

When two forces act at right angles, their combined size comes from the Pythagorean theorem, not simple addition:

A 6 N pull east and an 8 N pull north combine to

N

pointing somewhere between east and north. Simply adding to 14 N would be wrong.

A 6 N pull east and an 8 N pull north drawn tip to tail at right angles to scale; the combined force is the hypotenuse, √(36 + 64) = 10 N, not 14 N.

Thinking in intervals for two-stage motion

Many motion stories have more than one stage, such as speeding up, cruising, then braking. Treat each stage as its own small problem with its own time, starting velocity and acceleration.

The final velocity of one stage becomes the starting velocity of the next. Find each stage's displacement and add them at the end. Never apply one constant-acceleration formula across a whole trip whose acceleration changes partway; that blends different rules together and gives the wrong answer.

Why average of two speeds can mislead

It is tempting to average two speeds by adding and dividing by two, but that works only when equal times are spent at each speed. When equal distances are covered at each speed, more time is spent at the slower speed, so the true average is lower.

Drive 60 km at 40 km/h (1.5 h) and 60 km at 60 km/h (1 h):

km

/h, not 50 km/h. Always go back to total distance divided by total time.

Estimate before calculating

Before calculating, predict a rough answer. If a car slows down, expect a negative acceleration in a positive-direction frame. If a light object gets a large push, expect a large acceleration.

Example: a 20 kg sled with a net force of 98 N. Rounding gives

m/s²

so the true answer, 4.9 m/s², should be near 5. If your answer is 0.2 or 1,960, you divided the wrong way or multiplied by mistake.

Common error: nonzero speed is not nonzero net force

Many learners think a moving object must have a forward net force on it. Not so. An object can move at constant velocity with zero net force; force is needed to change velocity, not to keep it.

A hockey puck sliding on very smooth ice keeps going with almost no force. A car cruising steadily on a highway has the engine's driving force balanced by drag and friction. Moving means velocity; net force means acceleration.

Common error: negative acceleration is not always deceleration

A negative acceleration does not always mean slowing down. Slowing happens when acceleration and velocity point in opposite directions.

A car moving west, with west as negative, has negative velocity. If it speeds up westward, its acceleration is also negative, and it is speeding up. If its velocity is m/s and the acceleration is , it is slowing down. Compare the signs.

With west as negative: a car moving west with negative velocity and negative acceleration, same signs, is speeding up; a car with velocity −10 m/s and acceleration +2 m/s², opposite signs, is slowing down.

Common error: action–reaction does not cancel weight

A book on a table feels its weight downward and the table's normal force upward. These two forces are equal and opposite, but they are not a third-law pair.

Both act on the same book, and they are different kinds of force. The real partner of the book's weight is the book's gravitational pull upward on Earth. The partner of the table's push on the book is the book's push down on the table. Weight and normal force balance here because the book is not accelerating.

Left: the forces on a book resting on a table, normal force up and weight down, balance but are not a pair. Right: the third-law pair at the contact, the table pushing up on the book and the book pushing down on the table, two equal arrows acting on two different objects.

Common error: one formula cannot solve every motion story

No single equation fits every motion question. The average speed formula ignores direction. The constant-velocity relation d = vt fails when the object accelerates. The constant-acceleration equations fail when the acceleration changes or the object stops partway.

Before choosing a formula, ask: Is acceleration constant? Does direction matter? Are there separate stages? Then pick the relationship whose conditions actually match the story in the question.

ASVAB strategy: select the tested principle

Most motion and force questions test one principle hiding in a story. Read the final sentence first to see what is asked: a speed, a direction, a force or a comparison. Then identify the key clue word.

"Constant velocity" or "at rest" signals zero net force. "Speeds up" or "slows down" signals a net force and acceleration. "Total distance" signals path length; "displacement" signals start-to-end. "Pair" signals the third law. Eliminate choices with the wrong unit or the wrong direction before doing any arithmetic, and check that the remaining answer makes physical sense.

Formula map: choose the right relationship

Choose a formula by matching what you know and what you need.

Path and time to speed:

Start-to-end change and time:

Velocity change and time:

Constant acceleration:

and

Braking to rest:

Forces:

and for circles

Worked example 1 — Out and back

A hiker walks 600 m north to a lookout and then 600 m south back to the trailhead, taking 20 minutes in all. Find the average speed and average velocity.

Total distance is 1,200 m, and 20 minutes is 1,200 s, so the average speed is 1 m/s. She ended where she began, so the displacement is zero, and the average velocity is 0 m/s.

Worked example 2 — Includes stops

A courier bikes 3 km in 10 min, waits 5 min at a stoplight, then bikes another 3 km in 15 min. Find the average speed.

Total distance is 6 km. Total time, including the wait, is 30 min, or 0.5 h. Average speed is

km

/h.

Worked example 3 — Unit conversion

A train travels at 90 km/h. What is its speed in m/s?

Each kilometer is 1,000 m and each hour is 3,600 s, so dividing by 3.6 does both swaps at once. Answer: 25 m/s. A quick sense check: 25 m/s is a bit under 100 km/h, which fits.

Worked example 4 — Acceleration sign

A puck moves in the negative direction. Its velocity changes from m/s to m/s in 2 s. Find the acceleration.

The acceleration is positive while the velocity is negative, so the puck is slowing down.

Worked example 5 — Starts from rest

A go-kart starts from rest and accelerates at 4 m/s² for 3 s. Find its final velocity and distance traveled.

m/s
m

Check: average velocity 6 m/s times 3 s gives 18 m.

Worked example 6 — Two stages

A bus starts from rest, accelerates at 2 m/s² for 5 s, then cruises at its new speed for 8 s. Find the total displacement.

Stage 1:

m/s
m

Stage 2:

m

Total: 105 m.

Velocity-time graph of the bus: velocity rises from 0 to 10 m/s over the first 5 s (triangle area 25 m), then stays at 10 m/s until 13 s (rectangle area 80 m); total displacement 105 m.

Worked example 7 — Braking distance

A car moving at 30 m/s brakes steadily at 5 m/s² until it stops. Find the braking distance and the time.

Time:

s

Check: average velocity 15 m/s for 6 s also gives 90 m.

Worked example 8 — Net force before acceleration

A worker pulls an 8 kg sled forward with 40 N while friction drags back with 16 N. Find the acceleration.

An 8 kg sled with a 40 N pull forward and 16 N of friction backward, arrows drawn to scale; the acceleration a = ? is to be found.

First the net force:

N forward. Then

m/s²

forward. Using 40 N alone would give 5 m/s², which is wrong.

Worked example 9 — Balanced forces

A mover pushes a crate across a floor at a steady 0.5 m/s with a 60 N horizontal push. How large is the friction force?

A crate pushed forward with 60 N while moving at a steady 0.5 m/s, so a = 0; the friction force backward along the floor is marked friction = ?.

Steady speed in a straight line means zero acceleration, so the net force is zero. Friction must equal the push: 60 N, pointing backward. The speed value does not change this answer.

Worked example 10 — Mass versus weight

A 12 kg toolbox is taken from Earth (g about 9.8 m/s²) to the Moon (g about 1.6 m/s²). Compare its mass and weight.

Mass stays 12 kg in both places. Weight on Earth is

N

on the Moon it is

N

Worked example 11 — Velocity graph area

A velocity–time graph rises in a straight line from 0 to 8 m/s over 4 s. Find the acceleration and the displacement.

Velocity-time graph: a straight line from 0 m/s at 0 s to 8 m/s at 4 s; the slope is the acceleration a = ? and the shaded triangle under the line is the displacement = ?.

Slope:

m/s²

Area under the line is a triangle:

m

The displacement is 16 m.

Worked example 12 — Turning

A 1,000 kg car rounds a curve of radius 75 m at a constant 15 m/s. Find its acceleration and the net force needed.

Top view of a 1,000 kg car moving at 15 m/s around a curve of radius 75 m: the velocity points along the curve, and the acceleration a = ? and the net force = ? (from friction) point toward the center.

That acceleration points toward the center of the curve. Net force:

N inward, supplied by friction between the tires and the road. Speed is constant, but velocity is not.

Worked example 13 — Momentum and stopping time

A 1,500 kg car moving at 10 m/s is brought to rest. Compare the average force if it stops in 0.5 s versus 0.1 s.

Momentum change:

kg

·m/s.

Stopping in 0.5 s:

N

Stopping in 0.1 s:

N

The longer stop needs one fifth of the force, which is why crumple zones help.

Worked example 14 — Average speeds over equal distances

A jogger runs 6 km to a park at 12 km/h and walks back at 4 km/h. What is the average speed for the round trip?

Time out:

h. Time back:

h. Total 12 km in 2 h gives 6 km/h, not the 8 km/h from averaging the two speeds.

Try it 1 — Route versus endpoint

A runner completes exactly one lap of a 400 m track. Distance and displacement? Answer: 400 m distance, zero displacement.

A student walks 5 m east, then 12 m north. Distance and displacement size? Answer: distance 17 m; displacement

m

pointing mostly north (a little east of north).

A student walks 5 m east then 12 m north, drawn to scale with a right angle: the path distance is 5 + 12 = 17 m, while the straight displacement from start to end is √(25 + 144) = 13 m.

A car drives 3 km west. Answer: both values are 3 km, with displacement pointing west.

Try it 2 — Speed conversion

Convert 36 km/h to m/s. Answer:

m/s

Convert 15 m/s to km/h. Answer:

km

/h.

Convert 108 km/h to m/s. Answer: 30 m/s.

Try it 3 — Balanced push

Two movers push a piano from opposite sides, each with 150 N. The piano starts at rest. What happens? Answer: net force is zero, so it stays at rest.

The same piano is already rolling at a steady speed when the equal pushes begin, with negligible friction. Answer: it keeps rolling at that constant velocity.

Try it 4 — Braking acceleration

A truck slows from 20 m/s to 8 m/s in 4 s while moving in the positive direction. Find its acceleration. Answer:

m/s²

A sled slows from 9 m/s to rest in 3 s. Answer: m/s², the same as the truck.

Try it 5 — Three forces and mass

A 3 kg block feels 20 N right, 5 N left and 6 N left. Find the net force and acceleration. Answer:

N right, so

m/s²

right.

If the 20 N push is raised to 26 N, what is the new acceleration? Answer: 15 N net, so 5 m/s² right.

Try it 6 — Two motion stages

A walker goes 2 m/s for 30 s, then 4 m/s for 15 s. Find the total distance. Answer:

m

What is the average speed? Answer:

m/s

not 3 m/s, because more time was spent at the slower pace.

Seven exam traps consolidated

Seven traps appear again and again. First, confusing distance with displacement: a round trip has distance but zero displacement. Second, averaging two speeds directly when equal distances, not equal times, were covered. Third, thinking motion needs a net force: constant velocity means zero net force. Fourth, reading a negative acceleration as automatic slowing: compare its sign with the velocity's sign. Fifth, mixing up mass and weight: mass stays fixed; weight depends on gravity. Sixth, cancelling action–reaction forces: they act on different objects. Seventh, using one constant-acceleration formula across a trip with several stages.

Final quick reference

Distance is path length; displacement is the straight start-to-end change with direction. Speed is a scalar; velocity is a vector. Average speed is total distance over total time; average velocity is displacement over time. Acceleration is change in velocity per unit time,

For constant acceleration:

and braking distance . On graphs, position slope is velocity; velocity slope is acceleration and its area is displacement.

Newton's laws: zero net force keeps velocity constant;

interaction forces come in equal, opposite pairs on two objects. Weight is , momentum is , and circular motion needs an inward acceleration of .

Quick review

Distance versus displacement: what is the difference?
Distance is the total path length traveled (a scalar, never negative). Displacement is the straight-line change from start to finish with a direction (a vector). One full lap: 400 m distance, zero displacement.
What is the formula for acceleration?
, the change in velocity (m/s) divided by time (s), in . From 2 to 8 m/s in 3 s gives .
Constant acceleration: final velocity and displacement formulas?
and , with the initial velocity (m/s), a the acceleration () and t the time (s). From rest at for 3 s: 12 m/s and 18 m.
Newton's second law: how are net force, mass and acceleration related?
: net force in newtons equals mass in kg times acceleration in . Subtract opposing forces first: 40 N forward minus 16 N friction on 8 kg gives .
Does an object moving at constant velocity need a net force?
No. Constant velocity (even at high speed) means zero acceleration, so the net force is zero; forces are balanced. A net force is needed only to change speed or direction (Newton's first law, inertia).
Why don't Newton's third-law action-reaction forces cancel?
They are equal and opposite but act on two different objects. Only forces on the same object can cancel. A book's weight and the table's normal force balance, but they are not a third-law pair.
How do you find weight from mass, and does mass change on the Moon?
, with m in kg and g about on Earth (often rounded to 10), giving newtons. Mass never changes with location; a 12 kg toolbox weighs about 118 N on Earth and 19 N on the Moon.
Why can't you just average two speeds for a round trip?
Equal distances at different speeds take unequal times, so use total distance over total time. 6 km out at 12 km/h (0.5 h) and back at 4 km/h (1.5 h) averages 12 km in 2 h = 6 km/h, not 8.

What next?

← Previous: Chemical Reactions, Acids and Bases

About this lesson

The second half explains why things move. You will work with net force, balanced forces, Newton's three laws, mass versus weight, normal force, tension, static and kinetic friction, air resistance, momentum and circular motion. Because many ASVAB-style physics items are built on misconceptions, the lesson consolidates seven exam traps, such as thinking action-reaction pairs cancel on one object, and offers a formula map for picking the right relationship.

At about 85 minutes, this is a long lesson with 14 worked examples and six try-it problems. The 40-question lesson test comes next.

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